Sunday, 17 April 2016

Concept Art - Distant Traveller

For one of my work experience opportunities, I was approached by a friend who was working on a game project of his own, with others. Through a private conversation, I agreed to a commission project to be a concept artist for his independent game company - Feet First Games. The commission involved designing illustrated concepts for a game's logo, as part of its pre-development concept work.

The first thing I focused on when designing the logo was what it was for. I created concepts for the company's sci-fi game - Distant Traveller. An early sketch of the logo (and potential cover design) can be seen below. The premise of the logo was to be an anonymous traveller looking up at a sun in the centre, with a white streak going across it. I drew inspiration from games with similar design aestethics, such as No Man's Sky (1).


Original concept sketch - Distant Traveller

I added to this by making the streak actually pierce the star (which can be seen cracking at the points of impact). The traveller is dwarfed by the surrounding spires and rock formations, indicating geological patterns not native to an Earth-like planet. Early on, the first colour I experimented with for the design was a deep red of the sun, which would be instantly recognizable to someone as a star from a different place in the galaxy than our own.

Next, I cleaned up the sketched lines and produced a digital version of the logo. This version is the finished promotional art. Some changes I made include making the sun bigger, and showing the fragments of the sun breaking off as if it were a solid entity. The landscape has been further structured and shows the light of the sun. I have also added a colour gradient for space and stars to show the presence of other suns in the galaxy.


Final promotional art - Distant Traveller

Working with my friend who commissioned me, I present him these production concepts and continue with them if they are thought to convey his original idea. If any elements need changing, I can do so as it is easy to do so in a digital format.

Although this work experience commission was only for development of the logo, I stayed with the company to work on further pre-development work for Distant Traveller. This commission gave me a taste of development of ideas, working with a project partner, and being able to receive and work around critical feedback for my concepts. This is the largest concept art project for my authorial practice.


Social media banner - Distant Traveller


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(1) No Man's Sky promotional art - Hello Games. (2016). [image] Available at:  http://cdn.akamai.steamstatic.com/steam/apps/275850/header.jpg?t=1457021504 [Accessed 11 Apr. 2016].




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