The first thing I focused on when designing the logo was what it was for. I created concepts for the company's sci-fi game - Distant Traveller. An early sketch of the logo (and potential cover design) can be seen below. The premise of the logo was to be an anonymous traveller looking up at a sun in the centre, with a white streak going across it. I drew inspiration from games with similar design aestethics, such as No Man's Sky (1).
Original concept sketch - Distant Traveller |
Next, I cleaned up the sketched lines and produced a digital version of the logo. This version is the finished promotional art. Some changes I made include making the sun bigger, and showing the fragments of the sun breaking off as if it were a solid entity. The landscape has been further structured and shows the light of the sun. I have also added a colour gradient for space and stars to show the presence of other suns in the galaxy.
Final promotional art - Distant Traveller |
Although this work experience commission was only for development of the logo, I stayed with the company to work on further pre-development work for Distant Traveller. This commission gave me a taste of development of ideas, working with a project partner, and being able to receive and work around critical feedback for my concepts. This is the largest concept art project for my authorial practice.
Social media banner - Distant Traveller |
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(1) No Man's Sky promotional art - Hello Games. (2016). [image] Available at: http://cdn.akamai.steamstatic.com/steam/apps/275850/header.jpg?t=1457021504 [Accessed 11 Apr. 2016].
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